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Walkthrus
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Andrew's walk thrusAnd Codes The walk thrus home MYST may cause motion sickness. Myst:This game took my brother and I about two days to finish with a walk thru to help. Getting around the Island Explore around the Island and while you're doing that turn on the marker swicthes. The library: First look at the books and put the pages in them this is optinal. Then go to the picture that has a thing of stairs on it. Click on it and it will make a a secret pasageway with the bookshelf don't go in it yet.Go to the map of the island and turn the tower by clicking and holding on the circle like thing. When it turns red stop holding on it and go thru the walkway in the seceret pasageway. Go up the elevator and up the lader that is opposite the elevator it will give you clues of how to get to the age you're pointed to. You're first quest is the stoneship age. Go to the place where the model of the sunken ship is and click on the pillars that are the leaf and the snake and bug only. The ship should drain if it doesn't then keep clicking on the snake the bug and the leaf. Go in the boat and go in the cabin the book to the stoneship age should be there. The stoneship age: First go to the thing with the unbrella and turn on the first light to the right. Then go to the light house and go down the stair. There is a chest there. drain the chest by clicking on the little drain thing. Then seal up the chest. Go to the umbrella thing and turn off the first light. Go back to the light house and click on the key. It will open the floating chest and the chest has a key. Pick up the key and unlock the lock to the upper part of the light house. In there there will be a crank. Crank the crank. From here move very quickly. Go to the unbrella thing again and turn on the second light. Go down both of the two passages . Look around in them try and find a blue and a red sheet of paper. After that go halfway up the stairs to get out of the ships. Look around there should be a passageway there. In the passageway theres a compass click on the southeast compass point if that doesn't work go to the lighthouse crank the crank to power up the battery again and this time do the southwest but if an alarm doesn't go on the southeast point then stick with it. After that go to the unbrella and click on the third light to the left and go down the cabin of the ship. Click around for a drawer and the book back to myst should appear. Back at Myst: After You get back to myst go in the woods and go to the wood house. The safe number should be 724. In the safe are matches get one and light it the way you normally would in real life. Quickly run over to the furnace and light the funace. Then turn the wheel all the way and wait a while if you hear a cracking noise it's nothing to bother. After you wait a minute or two go outside to the tree and go in the elevator. The book to the channel wood age should be there. CHANNEL WOOD AGE: First you go to the windmill and turn the little thing by the tank. Then you pull the lever that looks like a fish. Pull it down and hold on it for a few seconds. Then you go outside and make the water flow to the elevator by blocking off the water flow to anything but the elevator. Then go to the elevator, shut the door, and go up. Up at that floor you will find the controls to open the door that is blocking the stairs. Open the door and go down. Now make the water flow to the stairs. By the stairs there should be an elevator. Go up the elevator and get the red and blue pages. Then go down make the water flow to the lever that you started by. Pull the lever down and surprise there a seceret water way. Go up that elevator and the book back to MYST should appear. Back At MYST: When you get back to MYST go into the woods again and go into the brick building. Then go down the entrance. Go in the door. click on the buttons until you have 59 volts. Then go out and go to the power lines at them there will be a switch. Pull down on the switches. Go in the spaceship. Go to the piano and type on the piano these keys:8,20,23,13,6 then go the other side of the ship and set them in the same order as on the piano remeber the same keys on the piano then push the button. The book to the silentic age should be infront of you. SILENTIC AGE: First go out of the spaceship. Then find the five microscopes Water, Fire Wich sounds like thunder, Clock,Crystale wich sounds like a flute, and Wind. Then find the tunnel and go thru it. There you should find a micro wave dish. Aim the dish for each thing for Water:153,Fire:130,Clock:55,Crystal:15,Wind:212.Push the button then listen to them in order. Go to the door and put them in the order you heard them. Go into the elevator. Go in these directions: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE.get out of the elevator and find the book back to MYST. Back At MYST: Now you go to the clock house to get there you must crank the big wheel 2 times and the small one 8 times this might not work because I could have switched them around so exit without saving and come back do it the other way. Then go into the clock house and set the gears to 221. MECHANICAL AGE: Go into the fortress. Go to the brothers room that has the throne. Look around the throne for secret passages. Find the red page. Now go to the elevator. Push the button on the corner. Then go down the ramp. Pull and hold on the lever until there is almost a little hole and let go. The little crank should be red if it isn't keep playing with it. Go up the ramp and press the button. Go in the elevator. Go up then press the middle button. Go out. Go to the tower rotation controls. Push the left lever up one then pull the right one all the way up for about seven seconds. Then quickly pull the left one down. Get out of the fortress and then go to the little thing that has all those desighns that you started by. Put in the o with a hole in it, the rectangle with a triangle pionting then another pointing down, circle with three triangles, and the left half circle filled in. Go down the ramp and the book to MYST should be there. Back At MYST: go down to the ship and go to the marker switch there. Turn it off and take the paper inside. Go in the library. Go in the chimney and use this diagram. diagram 158: X means a square and 0 means blank XXOOOOXX OXXOXOXX XOXOOOXX XOOXOOXX XXOOXXOO XXXXXOXO Go in the book with the yellow page. To get the yellow page set all the marker switches exept the ships one. There should be a page in the marcker switch. Go in the chimney set the diagram go in the book. Give dad the yellow page and he congragulates you. THE END Star Wars Episode One The Phantom Menace:constrution Star Wars Episode One Racers: Constrution Sim city 2000:.Just keep zoning area. The best way is put a road then zone six squares then put a road and do that continuosly. If the people don't build then either build Ind.. Com.. Res.. After a while you'll be getting lots of tax money. Build airport and seaport to get lots of people. Listen to what the people want and do what they say unless you don't have money. Try and fill the city as neat as you can and zone every square except for a small area that you'll want to put arcos in. To have good arcos build parks (small parks work better)and police around it. After you're doing really well then put the stuff like city buetifacation ect..... For a real challenge leave disaters on. To help you before you make a city do make new tile set. Build a little river in the middle of youre city. Then raise the land around the river. This will protect you from floods.
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